Quests are a feature in N Terraria, that allows players to accept requests given by NPCs. Once they have completed the objectives, they can receive money, items, and experience rewards. But beware, if the quest-giver dies, the quest will automatically fail and as of the latest version (N Terraria5.53) quests will be reset upon leaving the game. Quests do not work in multiplayer.
Main Quest[]
Every character will get a Main Quest. Upon completting the Main Quest you will start to receive randomly generated quests, you decide either to do them or not. The Main Quest is supposed to be like a story mode-ish.
Side Quests[]
Side Quests are quests that can be obtained by talking to a NPC when they have a quest ready for you. There will be a message appearing when they have a quest available.
Bounty Quests[]
Bounty Quests are quests obtained from the Arms Dealer. Bounty Quests are all about hunting a special monster down, you will get a few to choose from.
Older versions[]
Number | Name | Objective |
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1 | Wood Collector |
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2 | Find the Dungeon |
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3 | Corruption Invaders |
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4 | Search for the Toxic Sludge |
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5 | Wait 10 Seconds |
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6 | Skullic Menances |
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7 | Divine Intervention | |
8 | Torches for good |
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9 | Gellish Creature |
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10 | The duel with the Dungeon Guardian |
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11 | Dirty Trick |
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12 | Brighty Blinky |
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13 | Slimy Army, eh? |
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14 | A Pinky Thing |
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16 | You are being Watched |
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18 | Slowly Walking Corpses, Zombies Problems |
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19 | Put an End to The Nightmare |
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21 | Resistance is Everything |
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23 | Un-Noticeable Enemies |
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26 | Underground Enemies |
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29 | Bullet Bill |
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38 | Poisonous Menance |
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43 | Vine Yard |
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44 | Couldn't Find the Antidote |
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45 | Fight against the Southern Eripmav |
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N Terraria 4[]
Id | Name | Objective |
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3 |
Collector of Gooey stuffs |
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5 | Black Slimes in Dark Caverns |
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6 | Secret of Darkness |
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8 | Night Bats on the loose |
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Main Quest[]
Id | Name | Objective |
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-1 | The Combat |
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1 | The new Beggining |
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2 | Combat Tutorial |
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Raccoon Trivia[]
Goal has been implemented. I mean, everyone wants an objective in a game. The quests allows you to have one, or some. The main quest tells you where to go, the side quests gives you jobs in exchange for giving something that may help you in your quest. It's perfect, isn't?
Not really, the major problem of the quest system in my opinion, is that it doesn't gives you a sense of adventure and exploration, but makes one feels like they've been employed by someone to do that thing. Aswell as the main quest turns your exploration very linear, since It's aimed at you going to specific places and doing specific things.
But at least gives you something to do when you have nothing to do.
The Bounty Quests are a bless somewhat, a buggy bless I'd say, because they give you a task to face a "tough" challenge, that appears in a specific place with a certain chance. If It did worked properly, It would have been a good system, since hunting for some specific creature is cool, beside waiting it to spawn isn't. Maybe I should have added extra attacks to the bounty targets?