Board Thread:Suggestions/@comment-25345298-20140825004110

hi, i was just thinking, but there are several groups of enemies whoom would make good races, i was wondering if there could be:

pirate captains (slow/gets scurvey but extra money/loot/sale bonuses can "hire pirates" and strong)

snowmen (weather based hurt by sun&fire plus immune to cold and does frost damage)

merron (mermaid fishron people, breath water and fly infinitely and fast in water but have weakness or no air when dry, attacks launch bubbles)

chaos elementals (teleport and glow, strong in hallow weak in corruption/crimson normal elsewhere, attacks hit you with chaos state) vs ichor{face monster?}/cursed flame{worm type?}

[paladin{cursed/blackout} vs venom{spider race? web sling, web wall, wall climb?},

alternate forms?maybe even hell vs sky{harpy or wyvern} /

ocean vs forest /snow vs desert?]

mummy (change stats based on biome {regular, dark, light, lizhard } spawn in pyramid) tree folk and cactus folk, similar to mummies,

lizhard (temple access, immune to traps and spikes, equiped with lizhard spike armor(low defense boost but does a ton of damage to what hits you [based on spike ball trap damage]) ,

pixie (fly infinitely, produce light, very weak, fast, low damage, summon swarm of the minime fairy guys) ,

scarecrow? summon pumpkins/ravens by throwing head/ yelling(aka agro calling)  ,

imp/caster (weak, teleport but cant move regularly, cast their fireball/other spell thing that peirces walls, imune to apropriate damage/debuff type),

gem and metal construct golem (you have to build him with another charachter first, can eat ores/gems/coins to get various abilities/stats up, get an ability that makes mobs drop ores/gems, Doesnt level normally (must eat to level), special crafting recipies to eat the normal crafting materials, can mine with abilities [cant use tools] [you need to upgrade abilities{starts at wood level?}]construction is the head, body, and legs on a custom armor stand chassi, can craft "addons" out of accesories and materials to permanently upgrade but cant just equip them, can upgrade exterior with lots of materials but cant wear armor needs a gui for visible items maybe or no vanity at all?, can get potion effects added by making compressed "fuels" but not use regular potions, cant regen until nanite uprades, can only repair with materials or nanite doses, can upgrade storage space with more pages by crafting tardis containers and "installing them", cant use regular weapons, must make upgrades to use the construct versions(scroll through implanted items on the ability), has energy instead of mana[must recharge through movement or heat or...???] can burn wood for inefficient but cheap energy, at no energy certain items turn off (ones that would logically need power/ammo/so on and so forth) and character gets minuses to all stats and starts loosing life slowliy, has to modify a production chamber for each ammo type/ for each element for magic (water fire wind earth metal wood chaos order life death dark light [any others])

fungi charachter? glows, native regen, healing ability, slowly grows ores after you craft and consume special ore soul mushrooms (cant wear armor but as the shrooms grow they give armor/effects more, you have to shear them back to one ore in order to collect ore so you loose your armor) all attacks release spores as well as whenyou get hit

turtle charachter so that like my old wow panda i can now inception turtle, turtle armor on a turtle man wearing the ninja turtle vanity while riding a turtle wealding a turtle super weapon (please add?) and with a frozen turtle shell on, all while standing under turtle banners throwing turtleshells out like its raing green,

what about a builder class, (extended reach, spawn in blocks like stone/dirt/clay, fast placement, placeable anti water candles, spawnable water candles, spawnable lights [each upgradeable for range and effect strength] upgradable and customizable traps, customisable block/item grid[shows max grow size for plants], light on character, tools as abilities which are bought with the right tool)

these are just some ideas sorry if there is alot, and maybe make it so that some races have to unlocked in different ways??? like beat a certain boss or reach a certain area or get a certain item or something? hope you like these just ask and ill think up more fun stuff

can you make some new boomarang items please? i love zee rangs haha

can we add post golem versions of the mech bosses/plantera? drop more souls/loot or something(craftable summons)? ultra hard mode, something?

changling, can morph into any creature it has killed enough to fill a soul vial for, consume full vial to gain morph, one soul per base life point maybe? that way bosses are super hard to get

also idea from this convo?

Hell's Edge & Frost DarknessLukeOliveem     a lil upgrade for the Night's Edge and the Dawn's Darkness:

Hell's Edge Hell's Edge: Crafted with Night's Edge + 30 Hellstone bars      adds around 15 to 20 dmg, has a chance to inflict On Fire, throws a fireball when swung

Frost Darkness

Frost Darkness: Crafted with Dawn's Darkness + 1 Frost Core

adds around 10 to 15 dmg, has a chance to inflict Frostburn, throws a Frostburn flameball thingy when swung

     Both can be crafted back into their 'normal' versions with 15 Demonite/Crimtane ore.

Edited by LukeOliveem 6 days ago *2 Kudos ChazmicSupanova     Great idea.

     However Frost Darkness should add more damage (25)and be crafted by adding a (frostblade?). 5 days ago
 * 1 Kudos Nakano15   Better use the True version of the weapons, isn't?

     Also, change the recipe of Hell's Edge to Magma Stone would make it hardmode specific. 4 days ago
 * Infinitetech   glad you can craft back too, maybe later upgrade to a cursed flame sword, a bleeding ice sword and the grass blade to a venom sword, make all 3 get true versions and then combine them again with another hero blade to get a rival to the tera blade, then give both swords true versions, make a way to "inverse" the ankh sheild, hand warmers, and any other item like that and then combine those with beetle scales and all souls to make a sword that deals all debuffs, then combine with true fishron wings (beatle scales and all souls plush fishron wings and bubble gun)(bubble trail of doom) to make a bladed wing that gives all debuffs and swing/shoots in all dirrections whenever you hit space or swing your sword/weapon of choice

also i cant remember which page i put it on but i was thinking about a smithing class who gets chances to make more items, get an ingot to drop instead of an ore, reforge tools himself and for cheaper/ stage 10 unlocks ability to make your own enchantment, as upgraded gets more good for less/no bad

once again these are just thoughts

and what about a fusion upgrade for grapple hooks, get one of each hook and comine them with souls, make a hook with like 13 lines, infinite length, glows brightly, deals damage along its length, doesnt un-grapple over time, and looks like awesome gem chainsaws, can be "true graded with more souls/ores/ stuff to then shoot projectiles that deal random debuffs, oh, and if you combine them with the ultimate wings mentioned above the arms passively spiral around you like a hypnosys sign of death and can still be used, from the equip slot

shadow and light race, mirror oposites, exude their element(light or shadow aura), melt in strong light/shadow of alter element, can summon minions, shadow characters see light inverted, light see light further, shadow tentacle attack, sun beam rain attack, maybe some unique crafts from souls of light/night, have to use the right souls to upgrade hearts/mana stars from the get go, but have no cap on upgrades (get very expensive tho), shadow gets a permenant shadow orb and shadow beam, light gets a fairy bel fairy and ... golden showers? 