Board Thread:Suggestions/@comment-16843084-20150612102546/@comment-3509554-20150612113308

Wow, nice long post, I'm even more impressed myself because I read almost of it.

From what I read...

The Quests and Events text that appears on screen got a review on the in dev version of the mod.

Now there is even an option to make so only the selected quest on the menu shows it's objective on screen.

UI scaling and other problems fixed on in-dev update.

Didn't got that one of the arrows...

About npplayers using Torches at night or at underground, I added that for immersion, since I believe that you would not explore a dark place without some kind of lighting. Besides is proved also to be usefull.

Staff type weapons sure have an weird bug, it seems like they have problems to shoot on irregular terrain.

The issue of on Guard mode they does not look for items, I am not sure if that is a feature or a bug, beside I believe I made that low priority for some reason.

About npplayers on multiplayer, had that idea too, tried several times to bring them to multiplayer too, but most of the time they ended up despawning after a short ammount of time.

And Guarding npplayers... The wip Citizen System is mean't to be a beggining to something like that, I plan on making so the player gets it's npplayers while in-game, but I still need to think how to call them without adding a new npc, because nobody will want to wait to summon them.

Npplayers doing tasks like collecting lumber and fishing is also planned, I were planning on implementing that with the Free Will (Wander) order, or by other means, maybe you'll see something like that on next N Terraria

I guess that's all, and... Beside I'm not very much of a fan of birds, I may look forward adding some Bird man race on the game.