Board Thread:Bug Report/@comment-30827368-20161223101355/@comment-30827368-20161227052118

i did and the character creation crashlog is:

System.ArgumentException: The UNC path should be of the form \\server\share. at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at System.IO.Directory.CreateDirectory(String path) at Terraria.Procs.MakeSureDirectoryRangeExists(String FilePath) at Terraria.Procs.SaveMainQuest(Player player) at Terraria.Procs.SavePlayer(Player player, BinaryWriter writer) at Terraria.Player.SavePlayer(PlayerFileData playerFile, Boolean skipMapSave) at Terraria.IO.PlayerFileData.CreateAndSave(Player player) at Terraria.Main.DrawMenu(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame at Microsoft.Xna.Framework.Game.Tick at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Terraria.Program.LaunchGame(String[] args)