Board Thread:Suggestions/@comment-25352567-20140930173107/@comment-5094027-20140930221807

CrimsnMonkey wrote:

Simple. Remove the Super Terrarian. Your... solution to suggesting a class that is redundant to a pre-existing class is to remove the pre-existing class? Why wouldn't you just change the name? The reason why just changing the name of the super terrarian wouldn't work is simply because it WAY more than what I suggested the Paladin to be. The Paladin class should FOCUS on the armour/health stats and should be an amazing healer also while going up front with bosses and taking the hits while others shoot from behind or do short bursts of damage upfront with a flail or a spear, something where they won't get hit as much.

Whereas the super terrarian is basically just a lazy class added to the game. It's literally just re-using EVERY aspect of every other class and should just be removed. Have you actually played one? The Super has a highly specific subsection of other class skills, which, incidentally, lead it very naturally into being a durable, self-healing, melee oriented tank. It certainly doesn't have "literally every" skill.

What you're suggesting is basically an amalgamation of two classes as it is, which is exactly what the Super is supposed to embody, making it more specific and more limited than the existing generalist class merely means that you'd need to add a half and half class for all the other class combinations the Super currently allows, which seems a lot of work for a more granulated system without adding much benefit.