Board Thread:Suggestions/@comment-25352567-20140930173107/@comment-25352567-20140930194511

Kholai wrote:

Thief is the best class in the game right now, bar none. 89% dodge rate makes them more survivable than pretty much anyone but Super Terrarians, and their Dodge skill gives them permanent, literal invincibility (maybe falling can kill them?). Adding large, instant damage skills and more mobility on top of that is not going to balance them. Maybe remove some of their dodge chance and give an ability kind of like the rod of discort, which means you can jump around, but take consequences with consequtive uses.

Kholai wrote:

Fighter already focuses on damage per hit, their passive boosts damage, not speed. Not sure how swapping out Defence (constantly subtract 500 from incoming damage) for Health (a one-time thing you then have to wait to recover) would balance them, were they overpowered before? I am playing a fighter at the moment, and I have large damage, armour, health and very fast attack speed.

Yes. They were VERY overpowered before v5.34. They could deal like 100k dps while taking 1 damage from everything.

Kholai wrote:

How would you propose to get damage bonii onto traps and such? Not onto traps. Summoning damage, like the Hydra, things like that.

Kholai wrote:

Engineer - If you're stealing the Goblin's racial trait, you should probably give them another, but making it a Racial Of course they would need to give the Goblin a new racial trait. But after adding the wiring thing, the Goblin is a horrible class to play, especially when you have a world full of wiring.

Kholai wrote: Paladin - The Super Terrarian can Heal, has a melee damage skill, and is tankier than any other class in the game. Except for maybe adding Bless, I don't see what would change for a Paladin. Simple. Remove the Super Terrarian.

SlicetheKnowledge wrote: These are some good ideas but i wouldn't know how the taking quests only from the guide would work. Maybe make it so theres a "Select class" button which opens another window in-game that has a list of all the classes which you can click.

Kholai wrote:

Hunter - You... want a worse Ranger? Not necessarily a worse ranger, for example, if you choose to be a hunter then things like grenades, shurikens throwing knives should get a huge damage boost (something like 200% more damage) and maybe making it so they throw them faster and further so that they are actually a viable weapon late game, while making the class useful still.