Board Thread:Suggestions/@comment-24051168-20131122015530

Greetings, My name is SioxerNic (If you didn't spend the time to read my profile name)

What I will be adressing here today for you girls and boys is that Stars and Grenades are really good on a Goblin.

Especially since he multiplies them to near infinity (Endless ammo anyone? Endless supply of early game grenades anyone?) which skewers the balance of the game to the point of making the early game stupidly easy.

My suggestion to adress this issue is to make only the first three ammo slots multiply ammo, but give them another property as well.

Basically, any exploitable ammo type put into the first three slots will be morphed into a "non-exploitable" but still completely mechanical alike item. In the terms of the two I know off (Stars and Grenades) it would mean to remove the active component of them.

The item could morph into for example: Star Ammo and Grenade Ammo, which in the case of the star, cannot give mana, and in the case of the grenade, cannot be tossed.

This would in my opinion fix the Goblin's early game / never having to look for stars problem. This is just my opinion and I am looking forward to see any replies for or against this idea. 