Board Thread:News and Announcements/@comment-3509554-20131130072456/@comment-24078482-20131203014252

Oh, and are Lizardmen confirmed for the next version? i'm wanting to lizard stuff. Also, a neat method that could remove level caps, while still making the game playable. Every time you beat the WOF or do some specific quest, have it relevel areas to around the level of the highest level player on the server. Then for incentive, maybe change things to prevent people from farming low level monsters for money, such as making it so that if you are 25 levels over a creature and one hit kill it (for example) it'll give no exp or money. A change to dungeon levels could also help, as at level 100 now, nothing in the dungeon, excluding (or even including, for the people who know what to use) the dungeon guardian. Lastly, a method of making the Tyrfing useful outside of it's secret purpose could be neat, such as constantly putting a debuff on you so long as you use it. Something like Cursed Flames, so that you can only use it for aspecific period of time before it inevitably kills you. Then, to insure against people using the 1.2 accessories to counterract this, you could also have it so that the sword will simply stop working if the debuffs aren't active. That's all for this wall of last minute suggestion!