Talk:Bosses/@comment-25513725-20141008061127/@comment-5094027-20141008095936

1: Make sure Raid mode is off.

2: Max out [Primary Damage Stat]. Intelligence is three times as good at increasing Magic Damage as wisdom is. Corollary: Get the right pet (Baby Eater is the earliest "Mage" pet).

3: If you're going magic, make sure that either Shadow Beam is maxed (deal >13x your base magic damage per cast if you're accurate) as a Mage, or your "Habilities" passive is maxed as an Acolyte (deal 1.2x damage every single hit).

4: Make sure mobifiers are off and you're playing a Normal Mode map.

5: Consider Magic Twig, if it's not dealing 1s, you may get a higher DPS out of multiple smaller hits than the larger hits from the staff, and I seem to recall reading that it's free to cast (if you get it, feel free to save me some effort and put the "Action Mode" stats on the wiki).

6: Party up. Two AI buddies will easily triple your output if you build them right.

7: Fight the Eater of Worlds instead. Unlocks Demonite tier to allow progression to Meteorite (+21% magic damage for the set), Hellstone (17 Hellstone Bars gets you Imps, a decent normal mode summon for more damage) and beyond before trying the time-limited bosses.

8: Level up. Levelling is exponential, so the higher your level the greater the increase each level gives. Goblin invasions are always your level, so farming the scouts and running them over and over is a solid grinding strategy (especially if you're in Raid Mode when you grind).