Board Thread:Suggestions/@comment-16779174-20130905001754

Proposal
Nterraria has added a lot in terms of gameplay, but fairly minimal in terms of content. So what I want to do is assemble a second team to work on a package to expand the game's content by adding new areas, npcs, item teirs, and a “hardmode v2”. The hope in doing this is to take N Terraria from being just a good mod, to being the best mod.

All details are subject to change. This project is still very much in its infancy. If you would be interested in helping we are presently seeking pixel artists and animators.

New Items

 * Heaven’s Alter: This item is used to engage the world in a war against the Devils Lair. To be found on a special Cloud Tiled land. With a Castle Near space (Heaven Biome).


 * Imbued Hammer: Pwn Hammer + 20 of each soul (Fright, Might, Sight, Flight, Night, Light. Allows you to destroy the one Heaven Alter (only after you have the Angel NPC for defeating all 3 hardmode bosses). Giving you one Angelic Anvil.


 * Angelic Anvil: Allows you to craft most angelic items. to work with all processed metals (once imbued) Each Tier of Ore you get, you will need to imbue your Anvil with it. (For example with 3 types of new Ore it will become Heavenly Anvil Mk. III) To turn Bars into Rods.
 * Refinery: Used to smelt all the new ores (non radioactive) into Bars. (and old ores too)
 * Radioactive Refinery: Used to Smelt radioactive Ore directly into rods, producing radioactive waste in the process.
 * Radioactive Waste: Green Glowing LIQUID. Causes Radiation Poisoning (Death after 10 seconds) Comes in a barrel. Barrel can be dumped to create *Pools of the liquid same as Lava / Water* *Cannot be scooped in a bucket*
 * Elemental Burst Awakening: Fire, Electricity, Ice, Earth, Light, Dark. Physical. New Weapons: *items Will now say what kind of Damage*. Monsters gain immunities *displayed when moused over under life pool* Certain Bosses as well. Special Mechanics, etc. Immunity shields on bosses until all the spawns are dead *special encounters only*

New Tiers
Neodymium 2 Ore = 1 Bar. 2 Bars = 1 Rod.

Armor (Melee, Magic, Range): Head: (18 Rods) Body: (22 Rods) Feet: (16 Rods) Set Bonus:
 * Neodymium Great Helm (25 Defense)
 * Neodymium Crown (15 Defense)
 * Neodymium Tactical Mask (20 Defense)
 * Neodymium Great Breastplate (25 Defense)
 * Neodymium Infused Robe (15 Defense)
 * Neodymium Tactical Vest (20 Defense)
 * Neodymium Greaves (25 Defense)
 * Neodymium Stockings (15 Defense)
 * Neodymium Leg guards (20 Defense)
 * Melee: Gains 200 Life, 25% Melee Damage
 * Magic: 30% Magic Damage. Gains movement speed on spellcast (1 second)
 * Ranged:20% ASPD/MSPD/CRIT/DODGE/Ranged Damage/25% No Ammo Cost.

Shield:


 * Neodymium Aegis (80 Rods + Demonic Shield) (80 Defense)

Melee Weapons: Ranged Weapons: Accessory:
 * Neodymium Thunder Maul (22 bars) (New class of active non tool hammer)
 * Neodymium Phase Blade (22 Bars) (makes a Woosh sound when swung)
 * Neodymium Compound Bow (16 bars + Gold Bow)
 * Neodymium Sniper Rifle (4 Rods + Sniper Rifle)
 * Neodymium Pulse Drivers (Hermes Boots + 4 Rods) (Gets to max speed immediately)
 * Neodymium Charged Magnet Hook (Upgraded Dual Hook, 100% Immunity for 5 seconds using any skills, Attacks, Items, magic will cause the effect to expire early.) 