Board Thread:Suggestions/@comment-25373644-20141007140958

I love N Terraria. I love the RPG aspect, the stats point system, the new items and the new difficulty choices. But one thing buggers me: the classes. Especially 2: Acolyte and Mage.

I want to suggest major changes to the classes, which include nerfing, skill changes and even gameplay aspects.

I'll start with the mage. A mage is a strong and effective class, but his cooldowns are extremly obnoxious. Killing a strong boss on suicide difficulty and raid based mode takes many minutes to defeat him, because his skills giving him the troubles. His skills are strong, but it takes many seconds to even cast one spell. So I want to change this to maybe even "direct spellcasting". This means you can cast a spell immediatly without waiting and slowed down for mere minutes. The cooldown will still be remain for the spells, just like the other classes have.

Here's my thought of the remastered skillsheet for the mage:

PASSIVE SKILLS

1. Concentration Virtude: In my opinion it's great and shouldn't be nerfed.

2.Mana Recovery: Just like Concentration Virtude.

3.Concentrated Power (NEW): Increases the damage output from magic weapons.

-This is something I wanted in NTerraria. Why does Acolyte, Thief, Warrior and even Range has a skill which increases the damage from the weapons but mages not? Despite the fact that the mages are relying on his skills, because the mage doesn't do much damage at it's own.

ACTIVE SKILLS

1. Fireball: 'Nuff said.

2.Shadowbeam: 'Nuff said, although you can decrease the damage of it.

3.Magic Missile: Increase it's damage and maybe reduce the cooldown of it.

4.Wild thorns: I'm not sure about this one. I'd never used it.

5.Waterbolt: I'm not sure about this one, too.

6.Rainbow Missile (NEW): An upgrade to Magic Missile with higher velicoty, damage and higher cooldown.

Damage: LvL 1: 170%, per level up: 12,65%, damage at lvl 10: 293,85%

7.Scythe Storm: Just like the Rain of Arrows from the Ranger skill.

Damage LvL 1: 85%, per level up: 4,55%, damage at lvl 10: 120,95, adds one scythe per level.

8. Freeze Missile: Freezes the enemy and decreases his armor and speed.

Damage LvL: 115%, per level up: 3,60%, damage at lvl 10: 142,4%, adds one missile per 2 levels, increases higher chance to debuffs armor, speed and freeze.

No more ideas now. :I

UTILITY SKILLS

1. Summon Food: Never found this useful.

2. Mana and Life Bounds: Never used that skill, so I can't tell something about it.

3. Shield: Increases the armor.

Armor LvL 1: +35%, per level up: 2,5%, armor at lvl 10: +57,5%, buff time LvL 1: 60 seconds, per level up: 15 seconds, buff time at lvl 10: 195 seconds.

So, done with the mage from now on. Here comes the Acolyte!

Acolyte, *sigh*. It's a useful Party member, but nothing more. He doesn't really have useful active skills and most of his skills are passive. So he will not do much damage (Combat habilites is a meh skill) at the end game.

---PASSIVE SKILLS

1.Combat habilities: Increase it damage to 3%, or 4% per level up. Also maybe add this to Flail Type weapons or the throwable melee weapons (Hatchet, Boomerang).

2.Undead Banishment, Vile Banishment and Demon Bane: Meh. I would have changed him to a single skill, not cut them on three seperate skills, not to waste many skill points. And it's name will be:

2. Holy Banishment (NEW): Increases the damage of Vile type enemies, Undead type enemies and Demon type enemies.

Damage to Demons LvL 1:10%, per level up: 3%, damage at lvl 10: 37%

Damage to Undead LvL 1:15%, per level up: 4%, damage at lvl 10: 51%

Damage to Vile LvL 1:10%, per level up: 3%, damage at lvl 10: 37

Requires Combat Habilities at lvl 6.

3. Repulse Undead: Never found this useful.

4. Constitution (NEW): Increases HP.

HP LvL 1: 5%, per level up 1%, HP at lvl 10: 14%

ACTIVE SKILLS

1.Banish Undead: Meh.

2.Teleport: Sorry, but this should be removed. :I

3.Thunder (NEW): Casts a thunder on the enemy.

Damage LvL 1: 145%, per level up: 17%, damage at lvl 10: 323%, debuff: decreased armor.

Cooldown: lvl 1: 2.5 seconds, per level 0.75 seconds

4.Holy Hammer: Throws a powerful hammer.

Damage LvL 1: 180%, per level up: 23%, damage at lvl 10: 387%, has great knockback.

Cooldown: lvl  1: 1 second, per level 0.23 seconds.

UTILITY SKILLS

1.Bless: Most useful skill here, right now.

2.Heal: Second most useful skill.

3.Shield*: Just like the Mage.

So, here were my thoughts for a redone class. I hope you'll add those in the game, in the future.

P.S: I also have ideas for a summoner class, but these are only passive ones. :I

Note: Is it possible that you can set the class level limit higher than lvl 50? Like 60 to 75, or something like that, Nakano15.

That was a long topic I've made. :D 