Board Thread:Suggestions/@comment-26536933-20150627075011/@comment-26457866-20150628141205

I don't mean that curses are useless in their duration or cooldown, I mean the effect is way too small. (What is 16 damage per second for any Hard mode boss?)

The curses must be stronger to affect gameplay, add a passive "multipliy debuff power by 2/3/4 on non-player mobs". Now that we multiply 16 damage-per-second by 4 (or maybe 5), this will be decent for fighting bosses.

And by spamming damage I don't mean spamming the F1 button on a particular mob. And yes, as you said, cooldown for curses must be corresponding to the curse duration, if it connects.

...

Please don't make broken armor debuff reversible. This will make all Fighter characters unkillable (e.g. double 2500 defense, which is basically Fighter class in end-game, and you got yourself a boss).