Board Thread:Suggestions/@comment-25352567-20140930173107/@comment-5094027-20140930190529

Paladin - The Super Terrarian can Heal, has a melee damage skill, and is tankier than any other class in the game. Except for maybe adding Bless, I don't see what would change for a Paladin.

Hunter - You... want a worse Ranger?

Engineer - If you're stealing the Goblin's racial trait, you should probably give them another, but making it a Racial, unlimitted buff that you can deactivate might be nice I suppose. How would you propose to get damage bonii onto traps and such? Same kind of buff effect as the Frost Armour (giving Frostburn to all traps as well, if I recall)?

Fighter already focuses on damage per hit, their passive boosts damage, not speed. Not sure how swapping out Defence (constantly subtract 500 from incoming damage) for Health (a one-time thing you then have to wait to recover) would balance them, were they overpowered before?

Mage sounds about right, they could do with more cooldown juggling and less sitting still holding block.

Thief is the best class in the game right now, bar none. 89% dodge rate makes them more survivable than pretty much anyone but Super Terrarians, and their Dodge skill gives them permanent, literal invincibility (maybe falling can kill them?). Adding large, instant damage skills and more mobility on top of that is not going to balance them.