Classes

Every class in the game caters to a unique play style and provide stat boosts and unique skills.

N Terraria 6
There are presently 10 classes to choose from. You begin as a Terrarian. Once your class level is at Level 10, you are able to claim your Tier 1 Class. When you class level for your Tier 1 class becomes level 20(the max level of all tier 1 classes are 30), you are able to claim your Tier 2 class. Once you choose a class for that tier, you can not change it. *Unconfimed*

N Terraria 5 or lower
Terraria N5-

There are presently 9 classes to choose from, and all but Super Terrarian may be pursued upon reaching level 10 as a Terrarian and then completing its class-specific quest. Once you choose a class you can not change your class.

Bugs

 * There is actually a way to change class, make a new character, level it to 10 Terrarian, start a class quest with the new character and finish the quest with the character you want to be the new class

Raccoon Trivia
Here we are, the class system. During your gameplay, you may have noticed that the class system in the mod doesn't forces you into using a specific build, even though you are playing as a Fighter (melee class), you are still able to play using a Magic weapon.

The classes functions like a complement to your gameplay, instead of being a forced role for your gameplay, something that many other games does, since they force you to take a specific role based on your class (Tank only tanks, no space for damage, ranger only uses ranged attack, healer only heals, etc.).

As the development kept going, I added more class tiers to the mod, each being an improvement that could make a difference to your character. The only problem is that adding their skills was quite troublesome, since for every skill, I had to script their entire system to make it function (obviously), so eventually I grew lazy at making them, and so ended up with the mod having so few classes for you to choose from on the later game.

At least on paper the idea sounded cool, right?