Board Thread:General Discussion/@comment-26457866-20150615120355/@comment-26457866-20150616173224

Wait a second. What difference will this make? Nterraria maps will be similar to Terraria ones, only with mob arena(for exp) and zones. Any items except Frying Pan, clubs, Crissaegrin, and an Almighty stuck would be redundant, if not useless. (Tyrfing might be added, just for laughs)

Also, I found that any Terraria world can be imported to NTerraria, including custom maps and BUILDER'S WORKSHOP (a map with all items from Terraria).

With this in mind, TEdit is able to edit NTerraria worlds, but with two withdrawals:

1:Some maps might not be read correctly, and if force reading, all items from NTerraria will likely be turned into dirt blocks;

2:ALL edited or imported maps end up being Regular RPG, so Free/Classic RPG characters might not be able to play.

But if the map requests a fresh new character, 2nd problem is out.

So, something should be done about this, right? Right?