Board Thread:Suggestions/@comment-26536933-20150627075011/@comment-26457866-20150627115538

This class is almost multiplayer-only, because it's the opposite of what you said in the beginning - it's clearly a support class. Yes, the damaging curse provide (very!) long-lasting spamming damage, but it's too small to matter. Other curses don't even matter on some mobs (or bosses, for that matter) Clearly only for pvp. The double-mana-cost-for-half-cast-time doesn't make any minuses if you have plenty of mana potions and a mana flower, so it's OP. If you want it to be a core, autonomous class, all the curses must either take a lot less mana for alternative cost(That's Cultist for you), or be changed to stackable imbues. (That's Diabloist for you). But yes, the class will be great in teamfights. ... I see no point in adding plaguemaster - is it so hard to throw a potion to another player? ... Mutagene class sounds very good, yes, it would be very hard to control, but it sounds overpowered, e.g. reversing "cursed inferno" while fighting The Twins, which is just cheating. Or wearing developer armor. You'll actually gain a lot from debuffs, now reversed. ... Also, how do you reverse "confused" debuff? Is it just cured?