Board Thread:Suggestions/@comment-16843084-20150612102546

hello! i really really like n terraria so first and foremost good job! cant wait to see the changes you add at the end of this month (so excited)

Just a few suggestions though- Maybe they're already implimented or in the process of being implimented but in any case!

im going to add [key] words just if you guys reply you can reply with that just since it might get confusing if not you kno

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[YellowText] - The yellow quest and other text is very big on screen, while it's not super annoying most the time, whenever you're trying to do stuff in your inventory things get hard to focus on fast- while sizing the text down might help, what i'd suggest is a keyboard shortcut to temporarily hide the text (or, while in your inventory the text disappears perhaps? since that's the major glaring problem i see right now)

[Sizing] The sizing of the UI is sort of iffy when in windowed mode, mostly in the "class" category

The arrow buttons on the side sometimes work, and when they do most of the time there's always one skill that doesnt show. I can switch back and forth with resolutions (which dramatically makes the game look worse than ever but i can see everything) to see that it's also suppose to show the number of stat points you have, but while playing like i would normally (windowed mode due to two monitors) i've never once seen that section of the gui

[Npplayers] My favorite section of the mod by far, they're awesome guards, i just wanna first say thank you so much for adding them, a+. There's not a lot of changes i'd make, only additions

- When underground they dont take out their torches- i know they do when it's night time so it might be nice that once they recognize they're a certain depth they take it out (when it changes to 'underground' could work)

-When using a staff they dont move to get into range from what i see. This is pretty minor since most if not all creatures walk to them but still

-I was thinking since let's be honest a large plus for npplayers are the fact that they can guard a place and farm some monsters, however in guard mode they dont go to pick up items nearby (for me at least), i thought it be nice if maybe there could be an option for that, and also perhaps a switch for storing items and money they earn in a chest nearby? since i cant count how many times i've forgotten to take out the money from their inventory and they end up spending it on hp potions

also if it's ever possible server npplayers would be great- i'd suggest possibly a new 'mercenary' npc? to hire guards. this could also work for singleplayer too, if a person wants more than 2 bodyguards. Im not sure what extent modding can go so i put all of this on a 'maybe???' but in any case. To limit the lag that'd happen i'd suggest balancing it so only characters that are privelleged can hire/bring in 1 (so it's up to the server admin to turn on npplayers for you)

For balancing purposes it might be a good idea to have it that you can only have 2 following npplayers in singleplayer, but you can put them to guard somewhere then hire another from the mercenary, this sounds like a lot of work though so no big deal if it's impossible, i just thought i'd throw out the idea

Also a cool idea for npplayers might be the ability to order them to do things? make a 'lumber' world zone where you can set a npplayer to be a woodchopper where they fell tree's and replant them using acorns in their inventory. Or maybe be able to turn on mining for ores if they're not surrounded by something (so using a line of sight kind of deal so they're not digging tunnels everywhere to get a single piece of copper)

im sorry this is really long i just really really like what you've done here, if it's too much to read im so so sorry

ps. also some races/npplayers i'd love to see are bird and bee people, or just a literal bird heh 