Thread:Nakano15/@comment-3016328-20161015143718/@comment-3016328-20161015211108

it seems like the scaling for enemies from 90 onwards is a bit more strict than it needs to be.

lowering enemy damage from 90 - 120 by 10%, and 120 onwards by 20% would remove the risk of being 1 or 2 shot, but still leave the risk so high you need to be focusing hard and planning.

if i feel like i need all of the defensive potions just to not die immediately something is off.

also, i notice that there's no stat cap. i have 386+7 charisma on a summoner. on the other hand having a dragon minion that deals 120k damage per hit is hilarious.

edit: also a 26 segment dragon is about the best thing ever.