Board Thread:News and Announcements/@comment-3509554-20130911231326

Terraria update 1.2 coming in 1st October, if it really releases, expect us not working for the mod for sometime, because we'll enjoy the update, but after that, we will redo the entire mod for the new update. But by now, meet the beta update.


 * Netplay
 * - Game and server will no longer crash when changing equipments.


 * - Npcs shall now have affix on multiplayer, if the server setup to have affix.


 * Player


 * - Ranged and Magic weapons does not have attack speed change anymore.


 * - Some race changes. Demon, Skeleton and Antmen race had changes on their build.


 * - Npplayers no longer leaves tombstone when dies.


 * - Slimes have now pre-hardmode armor set.


 * NPC


 * - Fixed issue with quest mark being shown on ignorant npcs.


 * - Herobrine will no longer bother players.


 * Classes


 * - Changed the way the classes skills are choosen.


 * - Novice class renamed to Terrarian.


 * - Super Novice class renamed to Super Terrarian.


 * Skills


 * - Skills shall now have mana cost based on the player's mana cost change.


 * Items


 * - Mega final fix for Philosopher Stone issue.


 * - Star Cloaks damage formula altered, depending on the level, the damage will grow.


 * NPCs


 * - Werewolves no longer have intestinal issues.


 * - Undeads burns at morning now, if they are on the surface.


 * - Dead NPCs will no longer show quest mark on their heads.


 * System


 * - Biome playlist no longer causes lag when there's no information text.


 * - Boss musics will be choosen randomly on the biome playlist, and will keep looping until the battle is ended.


 * - No longer can use the command "/changespawnplace " on server.


 * - Quest log tab added and functional.


 * - NPPlayer AI tab added, wip yet.


 * Quests


 * - Quests infos changed, aswell as better rewards. 