Terrarian

The starting class for all N Terrarians. It provides few bonuses and must be brought up to level 10 before choosing another class.

Skills
Terrarians start with all their skills and cannot improve them, Skill Points are useless for Terrarians.

Novice Magic Spell, unlike the other two "Novice" abilities, may be used without a magic weapon, giving every character a modest ranged alternative in a pinch.

Final Level Status Bonus

Raccoon Trivia
Many of you may have asked, why my character starts as the Terrarian class (or the racial variants of it), instead of sending me to the first class right away?

Because this class is like the door of entrance to the other classes of the game, during the moment you play with this class, you can have time to choose what class you will want your character to change to. During the gameplay, you may end up being attached to a certain gameplay style with your character, or may feel like trying to make use of a certain class because you feel like you'll need to make use of what it is good for.

This class isn't just a burden you have to pass through. This class is the door to many possibilities of how you'll build your character, so choose wiselly what class your character will turn into, or just remains as a Terrarian until you have no idea, or don't want to change class at all.