Talk:Thief/@comment-36.231.19.156-20130512073358/@comment-25407979-20140914062246

Ah, so like pretty much every other thing in this mod... thats quite sad tho, you know most people play with with buddies.

I guess I'll try out the mod in solo once.

I think i heard you say that the issue with, for example, the "heal" skill and "Bless" buff in multiplayer is, that the sync wont work as the monster/player may not be at the position the local player is pointing at. If you have monster/player IDs and you keep these consistent you should be able to send out an RPC to that object so long it is not NULL. I'm not sure how you managed "Bless", but its broadcasting an effect update on nearby objects - the position and objects should be handled on the client side - what he sees is right. Then RPC the objects and apply the buff through the actual server.

Yes - this will make it easy to cheat for some players.. but steal/bless/heal arent VS skills so that should be alright.

I havent looked into your project as i never used XNA (just UE4 C++ and Unity C#), so I cant tell where it goes wrong. always worth checking tho!