Board Thread:Suggestions/@comment-5094027-20140930124649/@comment-5094027-20140930133452

Thanks! I'd prefer to keep things symmetrical with ten stats, but couldn't think how to further subdivide it.

Anyways, I dun goofed a bit on my design principles, since Str/Dex gave max damage for Archers and Meleers, so a minor revision.

And again. I also forgot Defense. Derp.

Strength: Melee Damage ++, Knockback +, HP +, Tool Speed +, Block +, Arrow Spd +,

Vitality: HP ++, HP Regen +, Block% ++, Defense ++, Fall Resistance +, Breath Length +, Move Spd +, Tool Speed +,

Dexterity: Ranged Damage ++, Melee Damage +, Accuracy +, Skill Cast Time ++,  Melee Critical +, Melee Spd +

Agility: Melee Spd ++, Move Spd ++, Dodge ++, Fall Resistance +, Placement Speed +, Ranged Damage +

Perception*: Accuracy ++, Ranged Critical +, Block Placement Range +, Fishing Power +, Pickup +, Defense +

Luck: Critical ++, Dodge +, Fishing Crate Chance +, Ammo Conservation +

Intelligence: MP Cost% -, Magic Damage ++, Mana +, Skill Cast Time +, Summon Damage +.

Willpower: HP Regen ++, Mana ++, MP Regen +, MP Cost% ++, Magic Damage +

Charisma: Summon Damage ++, Minion Cap +, Shop Prices +, MP Cost +, Magic Critical +, MP Regen ++, Knockback ++