Board Thread:Bug Report/@comment-25407979-20140924212954

+ is Positive = is neutral - is Negative

SKILL RELATED:

-- "Dodge" skill on either Fox or Thief (not sure which one gives the skill) is currently OVERPOWERED HARD (complete invincibility). Reason: "MP Cost 80" not working, it costs nothing. Cooldown is shorther than duration of skill, meaning you can permanently spam that skill, giving you complete invulnerability :p (time to get me a skeletron pet before next update)

-- The Merchant skills "Merchant's Eye" and "Toss Coin" reset their level upon rejoining a map. Spent skill points are permanently lost!

-- The Merchant skill "Open Stall" seems to get a random level as the other two above revert to lv1

-- The passive merchant skill "Double loot" makes easy duping possible! Placed Gold/Platinum coins can be mined again to dupe, weaponracks may also dupe items (not tested by me yet)

+ Standing still to cast faster actually works (cool thing :) doesn't help with a 30 Second Failspell called MagicMissile tho XD)

- Sentient Thorns doesn't work on my demon mage

- Magic Missile is still uselessly slow (1000 dmg per missile, VERY slow casting, very slow spell effect ) == comparing that to Lv1 Waterbolt ... cost is 2/5, damage is 560 per missile, MANY missiles, instant casting speed, fast (and ricocheting) effect ... well. Magic Missile is still a mage's biggest regret ;)

RACE RELATED:

- Demons are no longer immune to Lava (they do have 7-second immunity like for water)

+ Demons now correclty have short immunity to water, after which they get hurt

QUEST / WORLD RELATED:

- arcade dungeon causes CTD ( http://puu.sh/bMsoP/352dadcaa9.png ) + EXP before Lv50 seems to be increased (or underworld mobs give more exp) 