Board Thread:Guides/@comment-3509554-20151122011903

Since Terraria comunity seems to be very creative, I made a mod sometime ago for tAPI named Custom Player Sprites, beside some players liked the news, it soon weared old because tAPI were discontinued.

The good is that I were able to port it on the newest version of N Terraria, includding changes to fit Terraria 1.3.

To make use of the new feature, you must go inside My Documents/My Game/N Terraria 6/PlayerSkins and create a folder for your custom skin inside it (Or place custom skin file inside it).

Inside the folder, you may place the modified sprites of the player skin, armor and hair the character can have.

Also, the game will load Terraria textures if does not exists the skin file it is going to load, so no worry about crashes or other things in case you make a texture.

Another thing you must take note is that the file name must be the same as of the texture you resprited, but with the difference that the file must be in .png.

You may change the player skin on the character creation, or in-game by pressing the Skin button.

It may also take some time until the game load the entire skin files, so please wait.

Also, I were able to include three sprites to load that may be usefull.

They are "Tail.png", "Ear_Back.png" and "Ear_Front.png".

Tail uses the same setup as Zugitaki tail, so use it as a model if you want to implement a tail, or something else on your character.

Ear_Back appears before the hair is drawn, while Ear_Front appears after the hair is drawn.

Skins will not turn player races useless, they will just change their sprites.

Well, that is all for the Custom Player Sprites system.

You may post your skins in this wiki session: http://nterraria.wikia.com/wiki/Board:Skins 