Board Thread:Suggestions/@comment-25590668-20141030061932

I Have been loving and enjoiyng Terraria so much more since adding this mod and starting the game completely over. I want to thank you guys firt of all for the great work and dedication you've put in.

So for class advancement I was really hoping to see them added as well as more bosses/content to come with the realms bunny etc.

Acolyte>>>  1st,(bishop/Saint) more buffs including the grav potion buff or just better/more effective buffs.

2nd,(priest) group heal, greater heal, resurrection?

Archer>>> 1st,(Ranger) combat pet, snare/root shots to help kite fast/strong mobs.

2nd,(sniper?) movement/escape skill, more damage capabilities then ranger.

Fighter>>>1st,(berserker) sort of like the titan race, do more damage take more damage. dua-wield 2handers?

2nd,(tank)  more hp/defense, provoke holds aggro longer.

Thief>>>1st,(rogue) stealth, backstab(dbl damage)

2nd,(assassin) get higher dodge instead of armor, dual wield?

Mage>>>1st,(summoner) more summons, they do more dmg, you do no dmg yourself perhaps?

2nd,(Maester) glass cannon, lots of spell dmg/movement little to no defense/hp

Merchant>>>1st,(Conman) dbl exp to level up, at max lvl can buy/resell for profit from vendors.

2nd,(agent)  more exp for your party, same skills as merchant 