Board Thread:Suggestions/@comment-25407979-20140911162102/@comment-25352567-20140912162955

You have a point about the cooldown and cast time of the spells.

The mana issue you have, as you will soon find out, won't last for long. Once you start to get the higher tiered pre-hardmode magic weapons, you will find your mana will very quickly drop with maxing out the skill that gives you large amounts of magic damage, but increases mana usage.

The mana increase and mana regen thing, trust me, that is essential for a mage. Let me put it this way, a full glass cannon ranger can CONSTANTLY do huge amounts of damage, so without the large amount of mana and mana regen (I'm talking about hardmode --> endgame here) a mage would be absolutely USELESS. They would literally just have to rely on their low mana costing, fast cooldown and large cast time spells to do damage. On a mage that I made, with the shadowbeam spell (not the shadowbeam staff), even without mage accesories, I was doing 100k+ to EVERY enemy in that line, multiple times. Any boss that I faught, just died instantly. With mage accessories on, I coulda probably done close to 200k damage.

But tbh. I would say that the mage class and acolyte class are the most balanced class in the game. You swap out defence and short cast times for large amounts of damage on the mage and swap out damage and defence for heals and buffs. But there could be a couple tweaks with them still.

I'll show you what I mean about how it's the most balanced. On Mohl's server, our last playthrough, we had 2 fighters, 1 was Mohl himself. He took 1 damage from pretty much EVERY enemy, but with the crissaegrim and his attack speed, he was dishing out over 100k dps. Balanced? Nope.

Mine and Mohl's first playthrough together, he was a ranger. Sniper rifle + chloro bullets = 12000 x about 10 = 120k damage instantly. With the megashark/chain gun + chloro bullets = about 50k dps. Balanced? Nope.

Merchant, get a stack of something thats actually worth something selling. Instantly large amounts of platinum coins. Platinum coins + coin toss = (as phreak would say) tones of damage! Balanced? Nope.

Fisher, solo. Just no. Just. No. Don't even try... Balanced? Nope.

Thief. (Can't exactly contribute to this one because never actually tried it or seen one).

My point is that it just needs a could tweaks here and there. Other than that, it's balanced. Other classes. Nope. Just. No...